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Auto Rifle ("Raptor")
The Raptor is a standard assault rifle for both GDI and Nod.
While it's particularly effective against infantry, it can
be used against light armored vehicles as well. |
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Chain Gun ("Condor")
A belt-fed machine gun, improved by Han Industries to support
the 7.62 NATO standard. Its high rate of fire makes it very
deadly against all infantry. |
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Chemical Sprayer
("Venom")
The newly developed Chemical Sprayer is based on a non-combat
model once used for spreading liquid fertilizer over Tiberium
fields. The Chem Sprayer is capable of sending a spray of volatile
Tiberium compound over a wide area, making it effective for
use against massed troops. Hazardous materials suit definitely
required. |
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Grenade Launcher
("Kestral")
The Kestral Grenade Launcher fires grenades that will explode
on impact. Not as practical as the Rocket Launcher, but still
useful against vehicles, even structures. |
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Flame Thrower ("Dragonfly")
The flamethrower fires a deadly stream of flaming gasoline
at its target. It's not as powerful as in Tiberian Dawn,
but still powerful enough to burn someone who is already
a bit low on health. |
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Ion Cannon Beacon
("Godsend")
This beacon is used to call an Ion Cannon strike from orbit.
This deadly strike will destroy any structure and damage all
infantry inside or nearby. |
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Laser Chaingun ("Tarantula")
The Tarantula is a chain driven, portable, micro obelisk module.
Its best use is against tanks, but it can be deadly against
infantry as well, if fired accurately, of course. |
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Laser Rifle ("Firefly")
The Firefly is a laser powered portable obelisk module which
does the same amount of damage as the Tarantula, just at
a slower rate. |
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Mass Driver ("Scorpion")*
Accurate and deadly. The Scorpion can be used against both
infantry and vehicles. A few direct shots can do some heavy
damage to any vehicle, while a direct head shot kills every
infantry unit. |
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Nuclear Strike Beacon
("Retribution")
The Nuclear Strike Beacon is used as a targeting device for
nuclear missile strikes. It does exactly the same amount of
damage as Ion Cannon. |
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Shotgun ("Vulture")*
Ideal for close combat with single foes, the pump shotgun is
the weapon of choice for seasoned military types. This Vervack
SDT-B Vulture model boasts a black synthetic stock and a
rust resistant finish to compliment the overall appearance. |
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Personal Ion Cannon
("Merlin")
This highly destructive portable weapon is as powerful as it
is accurate, which makes is a good choice in every situation.
Its only drawback is the long recharge time. |
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Proximity C4 ("Feather")
The Feather C4 Proximity mine is good against a variety of
mobile targets. |
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Ramjet Rifle ("Hawkeye")*
This rifle fires jet propelled shells. The equipped scope makes
it perfect for sniping. With a single head shot, you can
kill any infantry unit in the game. |
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Repair Gun ("Gizmo")*
The Gizmo Repair Gun is used for quick repairs in the battlefield.
It can repair infantry units, vehicles, and base defenses
quickly and effectively. It also disarms C4 and beacons. |
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Remote C4 ("Hair-Trigger")
The Remote C4 can have all sorts of uses. From distractions
to ambushes, it's always useful to have one of these. |
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Rocket Launcher ("Locust")
Formerly shunned for being unwieldy and high-maintenance, the
Locust hasn't been the same since a single addition: a permanent
clip mechanism that quick loads standard anti-tank rounds.
Easy assembly and disassembly further increase this powerful
weapon's appeal. In a nutshell, portable chaos. |
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Silenced Pistol ("Falcon")
This 9mm handgun is a primary weapon of the most GDI and Nod
soldiers. It has infinite ammo, and if fired accurately,
can be very deadly. Five direct hits to the head should take
out any infantry unit. |
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Sniper Rifle ("Pierce")
Optimized zoom capability make this rifle perfect for "softening
up" base perimeters crawling with guards. A "high
listen" mic attachment allows snipers not only to see
remote targets, but to hear them too, making this weapon a
valuable intel gathering device as well. |
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Tiberium Auto Rifle
("Mantis")
Tiberium Auto Rifle fires Tiberium cartridges which can do
a fair chunk of damage to both infantry and vehicles. |
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Tiberium Flechette
Gun ("Talon")
This weapon fires Tiberium shards. A good anti-personnel weapon,
especially at close range. |
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Timed C4 ("Tick-Tock")*
The most powerful C4 available, does a tremendous amount of
damage on structures. |
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Volt Auto Rifle ("Black
Widow")
The Black Widow fires out an electrical beam of energy. Its
fast rate of fire and long rage makes it effective against
all targets. |