GDI
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Characters |
Soldier
This is the standard GDI assault infantry unit. It has only
the basic combat training, but their lack of combat education
is compensated with automatic weaponry. |
Shotgun
Trooper
This fellow is not someone you want to meet up close. Dispensing
fragmented bullets in each shot can, and is quite damaging
in close range, especially when aiming to the head. This guy
is great for close support for offensive Engineers and for
defending the base against infantry and enemy Engineers. |
Grenadier
The Grenadier is a specialized, highly motivated infantry unit.
Entrusted with the stan dard-issue Kestrel Grenade Launcher,
Grenadiers are often deployed immediately behind frontline
minigunners and Grunts to lend suppressive fire support and
to punch holes through fortified enemy emplacements with
their high explosive rounds. Friendly troops -- including
free-wheeling commandos -- would do well to know the whereabouts
and activities of nearby Grenadier teammates; collateral
damage and friendly fire from Grenadiers is a constant concern
out on the battlefield. |
Engineer
Engineers play a crucial role in the GDI war effort. Enlisted
right out of college, they are often deployed on the frontlines
to perform particularly hazardous functions such as disarming
explosives and sabotaging enemy structures. Without the burden
of a machine gun or other heavy weapon, Engineers are free
to carry a full load of explosive devices. Perhaps their
most important task is the repairing of friendly vehicles
and structures with standard issue Gizmo repair guns. Complex,
expensive vehicles benefit greatly from this type of battlefield
support. It is not uncommon to see legions of Engineers trailing
in the dusty wake of a rolling fleet of Mammoth Tanks. |
Officer
Versatile, resourceful, and tough, this GDI soldier is much
more than your average grunt. The Officer is one of the most
indispensable infantry, as crucial in highly orchestrated
assaults as he is for emergency defense. Officers are mentally
equipped as well; these soldiers are trained to keep their
cool during tense combat situations. With a chain fed machine
gun and a heavier armor, they are certainly fierce units. |
Rocket
Soldier Officer
The Rocket Soldier Officer is a true specialist in his field,
wielding his Rocket Launcher as if a natural extension of of
his arm. Deadly to anyone and everyone, extremely potent against
slow moving vehicles both heavy and light armored. Great at
distracting snipers and narrowing their field of view. |
Deadeye
Part of GDI's legendry Dead-6 commandos, his nickname is very
much accurate, he has a deadly eye, capable of immobilizing
any foot soldier from afar. This guy is certainly a great
asset in the war against Nod. Having no heavy weapons makes
this guys extremely volnurable to vehicle assaults. |
Dr.
Mobius
Much like his Nod counterpart, Mendoza, Dr. Mobius is deadly
with his trusted Volt Auto Rifle. Great for close support against
both infantry and vehicles. Relative low armor and medium-short
range of the Auto Volt Rifle are his main and perhaps only
weaknesses. |
Havoc
The Ramjet sniper rifle makes Havoc one of the strongest infantry
on the battlefield, much like his Nod counterpart, Sakura.
With one shot one kill against infantry, a sniper scope and
a jet propelled bullet that can pierce armor as well as straight
lines of infantry. So watch it, in Friendly Fire games. He
is especially lethal against aircrafts. While not destroying
them with one shot, he is a valuable weapon against aircraft
assaults. |
Hotwire
This Dead-6 commando, repairing both vehicles and buildings
at double the speed of regular Engineers and carrying a load
of proximity C4s to mine the bases against Nod invasions,
can and does help greatly in the campaigns against Nod. This
unit is the only GDI unit that can take out a building all
by herself. |
Gunner
Undoubtedly the best GDI heavy weapons unit. Wielding quite
a punch with his rocket launcher. Great against absolutly
everything. Vehicles, both light and heavy armored, infantry
and even snipers... Great at causing distractions, defending
the base and supporting oganized attacks. |
Patch
Equipped with his trusty Tiberium Flechette Rifle, he can take
down Nodies left and right. Stealth Tanks? Ha! Let them taste
the bitterness of Tiberium from his hands! This is not an
assault unit. Defense and and close support is the name of
the game with Patch. |
Sydney
Whether she is using her simple Tiberium rifle or the Prototype
Assault Suit equipped with a powerful Personal Ion Cannon,
she is deadly against most everything, the only difference
is the amount of time she'll take to kill a pesky Nod or
his vehicle. The Tiberium rifle is great for vehicles and
infantry. But using the Portable Ion Canon is risky... She
can't defend herself that well with it. But it's a damn fine
waepon. Mowing down straight lines of infantry in one shot
and causing gret damage to vehicles. |
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GDI Structures
Advanced
Guard Tower
Provides strong fortification against ground and air units.
The Advanced Guard Tower (AGT) fires Tomahawk missiles at considerable
range, but it requires power. Because of the AGT's long range,
it cannot hit units that are directly adjacent to it. |
Barracks
The Barracks is where all GDI infantry are trained. Inside
the Barracks there are many purchase terminals where you
can upgrade your character to a better class. The Barracks
is also where the End Game Beacon Pedestal is placed. If
an enemy player places an Ion Cannon beacon on the pedestal,
the game ends in favor of his team. |
Power
Plant
This structure provides power to the other structures in your
base. If destroyed, all base defenses cease to function and
the cost of both characters and vehicles is doubled, so you
must defend it at all costs. |
Tiberium
Refinery
This unit processes Tiberium, giving you credits that you can
use to purchase new characters and vehicles. Rafineries have
their own Harvesters which automatically harvest Tiberium from
the nearest field. When Harvester returns to its Refinery,
300 credits is given to each team member. |
Weapons
Factory
The Weapons Factory is where all GDI vehicles are built. Every
time you buy a new vehicle it is automatically created inside
the Weapons Factory. When the Weapons Factory is destroyed,
you cannot purchase new vehicles and the Harvesters cannot
be replaced. |
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GDI Vehicles
Armored Personnel
Carrier (APC)
The Armored Personnel Carrier (APC) transports and protects
up to five troops heading to and from battle locations. It
carries a mounted M-60 machinegun. |
Harvester
This armor plated vehicle seeks out and scoops up raw Tiberium,
then transports it to refineries for processing. It is slow
and unwieldy and will need to be protected. It's good points
are that it can take a beating before being destroyed and
it is proficient at crushing infantry. |
Hum-Vee
An aggressive attack vehicle refined by GDI engineers, the
Hum-vee is armed with a machine gun mount, making it perfect
for routing infantry or taking out lightly armored targets.
Its lack of armor makes it highly vulnerable to explosive
weaponry, however, so "creative" driving may
be required. |
Mammoth Tank
The Mammoth Tank is the most powerful vehicle in the game.
Armed with dual 120mm cannons and Mammoth Tusk Missiles,
this giant is a very versatile attack unit. These weapons
help compensate for its lack of speed and mobility. |
Medium Tank
From its single barrel, the Medium Tank fires armor-piercing
shells. It is faster, heavier and more destructive than Nod's
Light Tank. This is one of the best all around vehicles in
the game. |
Mobile Rocket Launch
System (MRLS)
Mobile devastation. GDI's longest range attacker fires 227mm
rockets and is effective against just about everything, including
aerial threats. With no short range fighting ability, this
unit needs close quarter backup. |
Orca
The Orca was designed to combat the Brotherhood of Nod's Apache
chopper. This vertical takeoff and landing (VTOL) craft carries
five salvos of TOW rockets. |
Transport Helicopter
Originally designed for quick, efficient field deployment,
the Transport Helicopter provides transport for infantry. |
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